Video games
Shitman
A comedy stealth game: a deadly serious professional and the most absurd job in the world.
Absurd contracts in houses full of people: get in unseen, do the job, vanish. Alone or with friends.
Architecture
Even solo, you play against a server
- Players: PC or phone; Bot: Measure difficulty; Network: LAN and internet co-op
- Server: Authoritative
- Simulation: 60 ticks, AI that sees and hears (Even chance has a seed)
- Clay scene: Models, lights, shaders (Reads the state, never changes it); HUD and camera: Suspicion and urgency; Audio: Music from code
The key idea
The models are born from code
Blender scripts (Python) → Clay models (.glb): Byte-for-byte identical
In numbers
- lines of GDScript
- 76,000
- automated tests
- 950
- engines tried for the art
- 5
- ticks per second
- 60
Godot 4.7 · GDScript · Jolt · ENet · Blender 5.2
Development
- 01: First design
- 02: Contract missions
- 03: Online co-op
- 04: 0.1.0 to the first testers
- 05: Five engines, Godot wins
- 06: The art rebuilt in clay
- Live
In development